Four levers anyone could pull
I mapped everything that could improve the system into 4 levers, each one something you can pull on its own.
Naming the levers turned “the output is bad” into a diagnosis tool. We could trace every failure and needed fix to a lever. It also clarified what we steer by hand with templates and what the agents decide on their own so the system can scale across any game genre. PMs, engineers, data scientists, and designers from three orgs finally had one way to reason about the system together. It’s the framework that made the sprint focused instead of frantic.
4 levers for quality
Inputs
Game info and source assets the system creates from
Templates
Unique system prompts for scene planning and story
Agents
Instructions, personas, and context passed between agents
Models
Underlying models for agents and generators
Inputs
Templates
Agent behavior
Models
Inputs
Game info and source assets the system creates from
Inputs
Templates
Unique system prompts for scene planning and story
Templates
Agents
Instructions, personas, and context passed between agents
Agent behavior
Models
Underlying models for agents and generators